DARKSIDERS 2 STRATEGY GUIDE PDF

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The unofficial guide to Darksiders II contains a thorough walkthrough which will take you through the events of the entire game. Darksiders 2 Game Guide Strategy Game Guide and Walkthrough for Download. II Side Quests, Locations, Collectibles is available to download as PDF. darksiders 2 strategy guide pdf download · It was around that time that the more modern FPS with mouse and keyboard came out, as opposed to just keyboard.


Darksiders 2 Strategy Guide Pdf

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Hear about the latest Darksiders II guides, exclusive content, and amazing offers! Email Prima Games Darksiders II Exclusive: Fletcher's Crow Hammer. Darksiders at IGN: walkthroughs, items, maps, video tips, and strategies. Darksiders II at IGN: walkthroughs, items, maps, video tips, and strategies.

In his travels, Death will be joined by long-time companions, and will cross paths with ancient friends and foes alike.

Interacting with those you meet on your journey will hold the key to unearthing the secrets behind an insidious plot for Creation itself. Thousands of powerful weapons, armor, and amulets can be found and equipped to transform your Death into a heavy-hitting juggernaut, a deadly blur of speed, or terrifying magic user.

Darksiders II Walktrough

Complete quests, slay enemies, and ransack treasure chests to discover new additions to your armory. Series Before time was born, a bright kingdom was created for the Angels, a dark realm for the Demons, and a world for Mankind. The Charred Council forged a truce between the warring legions of Heaven and Hell to stay the Final Battle until the End of Days, when the Kingdom of Man would be prepared to cast its lot in the eternal conflict.

But War, Rider of the Apocalypse, destroyed the Earth before its appointed hour. Or so it was claimed. To spare his brother from oblivion, the second horseman rode forth, and his name was Death. Quad Core 2. All logos and images are copyrighted by their respective owners. Game Guides. Games Encyclopedia. Release Dates.

Table of Contents. About Darksiders 2 Game Guide Author: Jacek "Stranger" Halas for gamepressure. Main Quests Last update: May 11, , visit Side Quests Use the comments below to submit your updates and corrections to this guide.

Darksiders II Video Game genre: Money is dropped by enemies and chests, and can be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unorthodox mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to it. Plot[ edit ] Darksiders II is parallel to the previous game.

To preserve the balance of the Universe, the Four, tired of conquest, received incredible powers from the Charred Council in exchange for slaughtering the rest of the Nephilim. The Horseman Death trapped the souls of his fallen brethren in an amulet, earning the title of Kinslayer, among others though he kept its preservation a secret, since the Council ordered the Nephilim's souls destroyed.

While War is charged with his crimes, the horseman Death, sure that his brother is innocent, sets out on a personal mission to erase his brother's 'crime' and resurrect humanity.

He first travels to the Icy Veil—a dimension between the three kingdoms of Heaven, Hell, and Earth—to seek the Keeper of Secrets for proof of War's innocence and the way to restore Earth.

The Keeper of Secrets, also known as the Crowfather, tells Death that he must go to the Tree of Life in order to restore humanity. The Crowfather, bitter about being given the Nephilim amulet which torments him without end , refuses to let Death pass and attacks him in the shape of War.

Death is thus forced to kill the Crowfather, but the Amulet shatters and embeds itself in his chest, knocking him out and sending him into a portal created by the Crowfather's death. Death wakes up in the Forge Lands, a world populated by the Makers—physically imposing beings who are the Architects of Creation. He learns that their world, and many others, has been overrun with Corruption, a dark force that has blocked off the Tree of Life and has taken over many of the Maker's constructs.

The Makers had crafted a massive Guardian to combat the Corruption, but had to abandon it before finishing the task due to the surrounding threats. With the help of constructs and a Maker named Karn, Death eventually reaches the Guardian, but upon activation, the Guardian is tainted by Corruption and goes on a rampage.

Darksiders II: Prima Official Game Guide- Ebook Free Download!

Death battles the Guardian and destroys it, allowing it to be reassembled without Corruption. The Guardian self-destructs in the grasp of the creature blocking the path to the Tree of Life, which allows Death to reach his goal. Upon reaching the entrance, however, Death is seized by Corruption and is dragged into the Tree.

There, Death is accosted by the shadowy form of Absalom , the first Nephilim, whose hatred lasted beyond his slaying at Death's hands and caused the Corruption, enabling him to take his revenge on creation. Death is transported to the Land of the Dead, where he encounters the merchant Ostegoth. From the Merchant, he learns that in order to resurrect humanity, Death must find the Well of Souls, and to that end, he must speak with the Lord of Bones.

After completing an array of trials to gain an audience with the Lord of Bones, Death is transported to the City of the Dead to find a soul capable of telling Death what he needs to know about the Well.

After facing off against a creature housing all of mankind's souls, Death meets the soul the Lord of Bones alluded to: the Crowfather's. The Crowfather tells Death that while the souls of humanity are no longer bound in a host, they have merely been transported to the Well. Death learns that the Well of Souls has power over life and death, and that with it, the spirits of all things living are cleansed and renewed before they are sent out to be reborn.

In order to access it, Death would need two keys: one kept by the angels, the other by the demons. Death asks why he and the other riders never knew of such things, to which the Crowfather replies that power must be tempered with ignorance: the Council feared that if the Horsemen ever learned the truth about the Well's power, they might try to resurrect their kin. Death first seeks out the key held by the angels and is sent to an outpost of Heaven called Lostlight, which is being assaulted by Corruption.

At the Ivory Tower, he meets the Archon, who tells Death that his answers are in the Ivory Citadel, which is shrouded in darkness and Corruption. Open the door with the switch, turn around and jump onto the post, then jump to the wall and wall run left.

Return to the hand holds, and use Death's Split Soul to get off the nearby pressure plate, exposing a secret room. Gnome 2 Area: The Ivory Citadel — Floor 3 After purifying the pool on top of the western-most tower, return to the northern passage that was previously covered in ooze on the third floor.

Darksiders 2

To get back to the tower's top floor, follow the aquaduct, and climb the wall, but do not leave through the door. Instead, drop down to the balcony below, and climb back up to the top of the tower.

Past the platform is a portal. Open it, then turn east, and use the stairs, turning north and looking up at the ceiling for another portal to open. Activate it, then return to the previous portal —- the two portals should now be linked, and you will fall out of the ceiling portal into a secret room. Inside the treasury, dive around the northern waters to find a secret underwater tunnel.

When you return to the Great Foyer, check the northern ridge for hand holds. Descend the ledges, and return to the present through the portal. While in the present, climb back up using the hand holds to the north, and go through the now open western-most door.

The Gnome is located further down the hall. Ten pages form a chapter, and each chapter gives you a key to one of the tombs.

You can still get all of the collectibles book pages, relics, stones, gnomes, etc. What was previously done with ghosts can later be done with the Soul Splitter. You just have to use other strategies to get to some places. Death Tombs There are a total of four Death Tombs. Each one requires a special key that will be given to you by Vulgrim in exchange for Book Of The Dead chapters. Ten pages form a chapter, and each chapter gives you a key.

Darksiders II Walkthrough

Inside the tombs are lots of treasures and legendary items. You will also have to open the Death Tombs to get some of the collectibles, such as Relics and Stonebites.

They are needed to finish the "Lost Relics" side quest, which is given to you by a merchant called Ostegoth upon entering the Kingdom Of The Dead starts automatically, cannot be missed. Once you have all Relics, return to Ostegoth to get a great armor piece and the "Antiquing" trophy. You can still reach all collectibles after defeating the final Boss.

They are needed to finish the "Sticks And Stones" side quest, which is given to you by a merchant called Blackroot that is located in the Fjord area in the western part of the Forge Lands. In some areas, you will just have to use the Soul Splitter instead of your Ghosts.

You need to free all of them to complete the "Light Of The Fallen" side quest. It is also needed for the "Secondary Adventure" trophy.Death asks why he and the other riders never knew of such things, to which the Crowfather replies that power must be tempered with ignorance: the Council feared that if the Horsemen ever learned the truth about the Well's power, they might try to resurrect their kin. Here you will see what looks like a giant hammer to your right.

Dont forget to loot the body! Go grab that treasure chest for the skeleton key. Follow the exploits of Death, horseman of the Apocalypse, in a tale that runs parallel to the events in the original Darksiders game. Speak to him to use a shop where you can ditch all of the junk that you have looted that you dont need.

Return to the ball and roll it over to the portcullis. Soon after you head through, look to the right to see a Boatmans Coin, continue on the road and take a right at the fork. This happens after you acquire the Interdiction ability and the quest to find Judicator. The door at the far end of the room is locked, so cruise into the door on the left.

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